It’s fine for the most part, but there are moments where the camera gets a bit stuck or is blocked by objects in the area. Naturally, with a co-op game of this nature, the camera is essentially fixed and zooms of its own accord depending on where you are in the environment if the two characters are close together, the camera stays up close, but if you move further apart, it will pan out to give you a better view. We also have to mention the camera, which unfortunately doesn’t always behave itself. This can get a bit fiddly at times and comes very close to negatively impacting what is mostly an easy-going experience. So not only do you need to keep an eye on what your own characters are doing, but you need to ensure that you’re also guiding the NPCs properly. Additionally, some of the later puzzles include NPC animals which effectively mimic your movement. They're not too demanding for the most part, but the game would do well to point you in the right direction at times, as the distinct lack of hints or tips can cause brief moments of frustration. These mostly consist of moving objects or causing changes within the environment to help one or both characters reach new areas. That said, there are plenty of puzzles to sink your teeth into - literally, in the wolf's case. The true joy of Blanc lies within its atmosphere and visuals, so introducing complex gameplay mechanics would undoubtedly intrude on this significantly. It’s very simplistic stuff, but we feel this is beneficial to the overall experience. The action command is context sensitive, so if you’re playing as the fawn, you can use it to become a sort of makeshift platform to help the wolf reach high ledges, or you can simply use it to grab onto objects or snap them in two with the wolf’s jaw. The opening section gradually introduces the game’s core mechanics, and you’ve really got just two options available to you at any one time: ‘jump’ and ‘action’. It’s a bit of an odd setup that takes a bit of getting used to, but if you’re not keen on co-op games, we reckon it does the job just fine. Alternatively, the game does allow for solo players to experience it you can use the left analogue stick to control one character, and the right to control the other, with the bumper buttons mapped to the other in-game mechanics. Local play requires you to split your Joy-Con between two players or use two separate controllers altogether. Primarily, this is a co-op experience, so you can play locally or via online with relative ease. You’ve got a few different options when it comes to setting up your game. Considering there’s absolutely no dialogue in Blanc, developer Casus Ludi has done a remarkable job in communicating exactly what’s going on with the two main characters in question, despite the admittedly simplistic plot.Ĭaptured on Nintendo Switch (Handheld/Undocked) As the two try to get their bearings, they run into each other over two sides of a frozen river, and ultimately decide to help each other return to their parents and siblings. But does the actual gameplay hold up? Mostly, but with some important caveats.īlanc stars two playable characters - a wolf cub and a fawn - both of whom have been inadvertently cut off from their respective families during a sudden snowstorm. It’s a concept that just works and is immediately endearing to both children and adults so it’s no wonder, then, that Blanc resonated with so many upon its initial reveal. The trope goes all the way back to the likes of Peter Rabbit, in which our intrepid titular hero enlists the assistance of Squirrel Nutkin to help fend off the dastardly fox, Mr. The notion of two disparate species of animals coming together to help one another is not particularly new in the world of storytelling.
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